How To Animate A Logo After Effects
In this lesson you will learn how to accept a logo blueprint that has been prepared for animation with layers, and animate it using Adobe After Effects.
We are going to pick up from where we left off in the concluding lesson 'How to Prepare Logo Artwork to Animate in Subsequently Furnishings' and continue with animating the rest of the burger logo design.
So correct now we have our logo successfully imported with split layers, forth with a cool text animation. The next matter we desire to practice is plan out how nosotros want to breathing the rest of the logo. Allow's start with the next section of the logo, which is the speed lines.
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How to Animate the Speed Lines
I desire these lines to kind of fly out, and maybe fifty-fifty do kind of an blithe wiggle, so permit'south expect at how to do that.
Start, what I want do is right-click on the Lines layer and go toCreate > Create Shapes From Vector Layer.This will create a new layer.
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Have the original 'Lines' layer and move it down to the bottom of the layer stack. Lock it, put the switch on and hide it then that information technology doesn't get in the way every bit you are working.
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Become back to the new vector layer and open information technology upward. NetherContentsyou want to click on theAddpush and addWiggle Paths.
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
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This should add 'Jerk Paths' to the bottom of the stack within your vector layer. If it didn't just click and drag it to the lesser.
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Open up up the Wiggle Paths options and enter the following:
- Size: 3
- Detail: 2
- Points: Smooth
- Wiggle/2nd: 15
- Correlation: l%
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Next, I want to animate these lines coming from kind of the middle and then moving outwards. Click the 'solo' button then that we can focus on the lines here.


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Create a new shape layerusing the Pen Toolto click and drag with no other layer selected to create a shape that covers the center area between all of the lines. Make sure that the edge of the shape doesn't touch the lines.
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
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From in that location y'all desire to open up the new shape layer options past goingContents > Shape > Path. Create a keyframe for Pathat the beginning of the timeline.

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
Motion forwards in the timeline to nearly 8 frames (you can change this later) and double click on the path here. Scale it upwardly by property ControlandShifton the keyboard to constrain the proportions so move everything in a uniform manner effectually the center ballast signal. Make sure to embrace all the lines.


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Easy ease the two keyframes by correct clicking on the and selectingLike shooting fish in a barrel Ease.
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Go into the graph editor and change the curve so that it looks like the image below.
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Rename the shape layer 'Lines Matte' and make sure that it is placed in a higher place the lines outline layer. Select the Lines Outline layer and set it toAlpha Matte.Now if you play preview the blitheness, the lines should move from the center and animate outwards.
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Y'all can so edit the Lines Matte layer afterwards, to give it a tighter shape. That fashion, it'll wait like things are drawing on a piddling bit more uniformly.

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Now you lot tin can un-solo your Lines Outlines layer.
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
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How to Adjust the Timing of the Lines Animation
Now we desire to line up the lines animation for right when the burger text hits the floor. Locate the frame where the text is about to hit the floor in the timeline. And so move both the Lines Matte and Lines Outlines layer close to the location.
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Plough motion blur on for all your blithe layers.
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How to Breathing the Burger
Now to animate the burger. The program here is to animate the burger starting from a closed position and then explode up just before the text gets at that place.
To practice this first let's change the color of the text so that nosotros tin can keep track of information technology separately from the other layers a footling easier.
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And and so move the text and lines layers down the timeline so that we tin focus on animating the other layers at the first of the animation.
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Select both burger layers and the create aPosition Keyframevirtually the beginning of the timeline.
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Now go nearer the get-go of the timeline and motility top burger bun down, and move bottom burger bun up.
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Hit F9 on the keyboard to go into the graph editor. And and so adjust the curve of the buns so that they wait like the prototype beneath.
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At present yous tin can adjust the timing of the text and lines layer to fit in with the burger buns animation.
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Then that it looks similar the buns are sliding out of the way equally the text drops downward.
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Finishing Touches
Create a new nil object by going to Layer > New > Null Object.
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I prefer to accept the ballast points in the center of my null layer. To practise this press Control - Alt - Home on the keyboard followed past Command - Dwelling.


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Drag the null object to a higher place the top burger bun and then hold Command on the keyboard to snap.
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
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Rename the zippo object 'Tiptop Bun Cont' and identify information technology above the Top Bun layer.
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
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Parent the Pinnacle Bun layer to the Ton Bun Cont layer.
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
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That mode, after this initial move, I can really easily create some secondary motility by just animating this null. Then I'thou going to use the keyboard shortcut Alt - Shift - P and Alt - Shift - R to drop in a position and a rotation keyframe.
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Become to the finish of the timeline, movement the bun up a lilliputian bit, and maybe rotate it a trivial bit to the side.
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Create another nil object and repeat the steps, this time for the bottom bun layer.
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Now just press the play preview button to check out what it looks similar!
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Congratulations
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Congratulations! And that's how you lot can animate your logo in Adobe Afterwards Effects. Now that you've learned the nuts, bank check out some of the other tutorials nosotros have on Adobe Afterward Effects below.
I hope you've found this tutorial useful and I'll see y'all side by side fourth dimension on Envato Tuts+!
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Source: https://photography.tutsplus.com/tutorials/how-to-animate-logo-after-effects--cms-41026
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